Enhancing the Quality of VET Education and Training through Innovation with Virtual Reality – VRinVET

Project name : Enhancing the Quality of VET Education and Training through Innovation with Virtual Reality – VRinVET

Project Partners :

  • Nevşehir Hacı Bektaş Veli Üniversitesi (Turkey, lead partner
  • Institouto Anaptixis Epicheirimatikotitas Astika Etaireia (Greece)
  • Luarasi University (Albania)
  • Universite D’oum El Bouaghı (Algeria)
  • Formac Spolka Z Organiczona Odpowiedziaalnoscia Ska (Poland)
  • Azerbaijan State Pedagogical University (Azerbaijan
  • Atilim University (Turkey)
  • Ministira E Financave Dhe Ekonomise (gc) (Albania
  • Agjensia Kombetare E Punesimit Dheaftesive (Albania)
  • Cappadocia Innovation Institute (Turkey)
  • People In Focus (Albania) 

Country of Implementation : Algeria, Azerbaijan, Albania

Project number : 101128646  ERASMUS-EDU-2023-CB-VET

Objectives :

  • Assessment of Teachers’ Digital Competencies: Evaluate the digital skills and training needs of 150 VET teachers, principals, and administrators, focusing on pedagogical approaches, work-based learning, and open educational resources to foster innovation in VET.
  • Research on VR Adaptability in VET Curriculum: Conduct three studies on adapting VET curriculum and equipment to VR systems, supporting innovative teaching methods and resources.
  • Web Platform for Dissemination and Networking: Establish an online platform to share best practices, three new training programs, and other educational resources, accessible via open-source platforms like MOOCs.
  • VR Curriculum and Training for Teachers: Develop a curriculum and offer VR content creation training for 60 teachers, accompanied by an e-book on VR teaching methods, to enhance their digital skills for innovative curricula.
  • Digitalization of Training Program: Transform the training program into a digital format to promote innovation in VET and share best practices.
  • VR Classroom Pilot and Coaching: Provide coaching to 60 teachers to implement VR classrooms, reaching at least 600 students, to support pedagogical innovation in VET.
  • Establishment of VR Labs: Set up six VR labs to enhance teaching and work-based learning opportunities, enabling practical, innovative training.
  • Progress Assessments Using VR Technology: Conduct three assessments for teachers and three for students to track progress in using VR technology for learning outcomes.
  • Private Sector and VET Cooperation Workshops: Organize 18 workshops with 216 participants to promote collaboration between VET providers and private sector employers, aligning VET skills with labor market needs.
  • Networking and Partnerships: Develop eight networks and web platforms to strengthen public-private partnerships and connect VET providers with EU networks, supporting labor market integration for non-EU countries.

Expected Results :

  1. International VET Cooperation: Build connections between VET systems in Albania, Algeria, Azerbaijan, Turkey, Greece, and Poland to align strategies with labor market needs.
  2. Enhanced VET Provider Capacity: Strengthen VET management, quality, innovation, and labor market partnerships.
  3. Improved Skills for Educators and Students: Enhance digital, technical, and pedagogical skills for VET leaders, teachers, and students.
  4. Access to EU VET Knowledge: Share EU-focused VET knowledge through international collaboration.
  5. Sustainability and Digitalization: Promote environmental sustainability by digitalizing curricula and encouraging digital skills for future learners.
  6. Stronger VET-Private Sector Links: Boost cooperation between VET providers and businesses to align training with industry needs.

Duration: 36 months 2023-2026

Skip to content